47 lines
2.1 KiB
Lua
47 lines
2.1 KiB
Lua
local BuffAction_ScaleDamage = {
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-- 以下参数信息可以通过manager的 GetBuffDefaultParam(BuffPath, ParamName)来获取 --
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-- 默认颜色信息,非必要参数
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BuffColor = {R = 1., G = 0., B = 0., A = 1.};
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BuffIconPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/BUFFIcon/T_UpDamage.T_UpDamage');
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BuffParticlePath = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/P_AddDamage.P_AddDamage');
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BuffDesc = "设置玩家伤害缩放";
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--------------------------------------------------------------------------------
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}
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--- 必须包含ApplyBuff函数
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---@param ValidPawn:BP_PlayerPawn_C*
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---@param MulScale:float
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---@return bool
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function BuffAction_ScaleDamage:ApplyBuff(BuffTag, ValidPawn, MulScale)
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-- 判断玩家是否有获取伤害Scale及设置伤害Scale的函数
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if not self:CheckPlayerDamageModify(ValidPawn) then
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return false
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end
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ValidPawn:SetPlayerDamageScale(ValidPawn:GetPlayerDamageScale() * MulScale)
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return true
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end
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--- 可以包含RemoveBuff,若包含该函数则玩家应用该Buff时会保存Buff信息缓存,作为移除或者获取玩家当前Buff的备份信息
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---@param ValidPawn:BP_PlayerPawn_C*
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---@param MulScale:float
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function BuffAction_ScaleDamage:RemoveBuff(BuffTag, ValidPawn, MulScale)
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ValidPawn:SetPlayerDamageScale(ValidPawn:GetPlayerDamageScale() / MulScale)
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end
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function BuffAction_ScaleDamage:CheckPlayerDamageModify(ValidPawn)
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if ValidPawn["GetPlayerDamageScale"] == nil and type(ValidPawn["GetPlayerDamageScale"]) ~= "function" then
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UGCLogSystem.LogError("[BuffAction_ScaleDamage_CheckPlayerDamageModify] %s中没有 GetPlayerDamageScale 函数", KismetSystemLibrary.GetObjectName(ValidPawn))
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return false
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end
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if ValidPawn["SetPlayerDamageScale"] == nil and type(ValidPawn["SetPlayerDamageScale"]) ~= "function" then
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UGCLogSystem.LogError("[BuffAction_ScaleDamage_CheckPlayerDamageModify] %s中没有 SetPlayerDamageScale 函数", KismetSystemLibrary.GetObjectName(ValidPawn))
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return false
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end
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return true
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end
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return BuffAction_ScaleDamage |