local BuffAction_ScaleDamage = { -- 以下参数信息可以通过manager的 GetBuffDefaultParam(BuffPath, ParamName)来获取 -- -- 默认颜色信息,非必要参数 BuffColor = {R = 1., G = 0., B = 0., A = 1.}; BuffIconPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/BUFFIcon/T_UpDamage.T_UpDamage'); BuffParticlePath = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/P_AddDamage.P_AddDamage'); BuffDesc = "设置玩家伤害缩放"; -------------------------------------------------------------------------------- } --- 必须包含ApplyBuff函数 ---@param ValidPawn:BP_PlayerPawn_C* ---@param MulScale:float ---@return bool function BuffAction_ScaleDamage:ApplyBuff(BuffTag, ValidPawn, MulScale) -- 判断玩家是否有获取伤害Scale及设置伤害Scale的函数 if not self:CheckPlayerDamageModify(ValidPawn) then return false end ValidPawn:SetPlayerDamageScale(ValidPawn:GetPlayerDamageScale() * MulScale) return true end --- 可以包含RemoveBuff,若包含该函数则玩家应用该Buff时会保存Buff信息缓存,作为移除或者获取玩家当前Buff的备份信息 ---@param ValidPawn:BP_PlayerPawn_C* ---@param MulScale:float function BuffAction_ScaleDamage:RemoveBuff(BuffTag, ValidPawn, MulScale) ValidPawn:SetPlayerDamageScale(ValidPawn:GetPlayerDamageScale() / MulScale) end function BuffAction_ScaleDamage:CheckPlayerDamageModify(ValidPawn) if ValidPawn["GetPlayerDamageScale"] == nil and type(ValidPawn["GetPlayerDamageScale"]) ~= "function" then UGCLogSystem.LogError("[BuffAction_ScaleDamage_CheckPlayerDamageModify] %s中没有 GetPlayerDamageScale 函数", KismetSystemLibrary.GetObjectName(ValidPawn)) return false end if ValidPawn["SetPlayerDamageScale"] == nil and type(ValidPawn["SetPlayerDamageScale"]) ~= "function" then UGCLogSystem.LogError("[BuffAction_ScaleDamage_CheckPlayerDamageModify] %s中没有 SetPlayerDamageScale 函数", KismetSystemLibrary.GetObjectName(ValidPawn)) return false end return true end return BuffAction_ScaleDamage