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2025-01-04 23:00:19 +08:00
local BuffAction_ScaleDamage = {
-- 以下参数信息可以通过manager的 GetBuffDefaultParam(BuffPath, ParamName)来获取 --
-- 默认颜色信息,非必要参数
BuffColor = {R = 1., G = 0., B = 0., A = 1.};
BuffIconPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/BUFFIcon/T_UpDamage.T_UpDamage');
BuffParticlePath = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/P_AddDamage.P_AddDamage');
BuffDesc = "设置玩家伤害缩放";
--------------------------------------------------------------------------------
}
--- 必须包含ApplyBuff函数
---@param ValidPawn:BP_PlayerPawn_C*
---@param MulScale:float
---@return bool
function BuffAction_ScaleDamage:ApplyBuff(BuffTag, ValidPawn, MulScale)
-- 判断玩家是否有获取伤害Scale及设置伤害Scale的函数
if not self:CheckPlayerDamageModify(ValidPawn) then
return false
end
ValidPawn:SetPlayerDamageScale(ValidPawn:GetPlayerDamageScale() * MulScale)
return true
end
--- 可以包含RemoveBuff若包含该函数则玩家应用该Buff时会保存Buff信息缓存作为移除或者获取玩家当前Buff的备份信息
---@param ValidPawn:BP_PlayerPawn_C*
---@param MulScale:float
function BuffAction_ScaleDamage:RemoveBuff(BuffTag, ValidPawn, MulScale)
ValidPawn:SetPlayerDamageScale(ValidPawn:GetPlayerDamageScale() / MulScale)
end
function BuffAction_ScaleDamage:CheckPlayerDamageModify(ValidPawn)
if ValidPawn["GetPlayerDamageScale"] == nil and type(ValidPawn["GetPlayerDamageScale"]) ~= "function" then
UGCLogSystem.LogError("[BuffAction_ScaleDamage_CheckPlayerDamageModify] %s中没有 GetPlayerDamageScale 函数", KismetSystemLibrary.GetObjectName(ValidPawn))
return false
end
if ValidPawn["SetPlayerDamageScale"] == nil and type(ValidPawn["SetPlayerDamageScale"]) ~= "function" then
UGCLogSystem.LogError("[BuffAction_ScaleDamage_CheckPlayerDamageModify] %s中没有 SetPlayerDamageScale 函数", KismetSystemLibrary.GetObjectName(ValidPawn))
return false
end
return true
end
return BuffAction_ScaleDamage