64 lines
1.8 KiB
Markdown
64 lines
1.8 KiB
Markdown
## 机关资产
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- 机关触发台
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- 大小约为1/4正方体木箱大小,呈现圆柱,也可参考原神的元素机关石柱
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- 需要触发时颜色变化,需要发亮部分模型分离(下图参考图)
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- ![Tai](D:\WeGameApps\rail_apps\OasisEraEditor(2001776)\ShadowTrackerExtra\UGCProjects\Document\GamePlanningAndImages\MechanismBattlefield\Image\Tai.png)
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- 恢复池
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- ![Tai2](D:\WeGameApps\rail_apps\OasisEraEditor(2001776)\ShadowTrackerExtra\UGCProjects\Document\GamePlanningAndImages\MechanismBattlefield\Image\Tai2.png)
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- 弹道反射墙
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- 边框材质会改变,激活时会发光,需要,模型分离
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- 大小约为长方体集装箱的一个长方形面那么大
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- 蹦床
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- 传送门
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- 机关门
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- 单片石门
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- 中心旋转那种
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- 最好有地面链接
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- 消失的桥
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- 悬浮地板构成
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- 桥两边是不可破坏的镂空悬浮墙或者护栏
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## 运输船地图
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![Map_Ship2](D:\WeGameApps\rail_apps\OasisEraEditor(2001776)\ShadowTrackerExtra\UGCProjects\Document\GamePlanningAndImages\MechanismBattlefield\Image\Map_Ship2.png)
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![Map_Ship3](D:\WeGameApps\rail_apps\OasisEraEditor(2001776)\ShadowTrackerExtra\UGCProjects\Document\GamePlanningAndImages\MechanismBattlefield\Image\Map_Ship3.jpg)
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![Map_Ship4](D:\WeGameApps\rail_apps\OasisEraEditor(2001776)\ShadowTrackerExtra\UGCProjects\Document\GamePlanningAndImages\MechanismBattlefield\Image\Map_Ship4.jpg)
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## 图2参考
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有些单调,需要做些优化
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![Map3](D:\WeGameApps\rail_apps\OasisEraEditor(2001776)\ShadowTrackerExtra\UGCProjects\Document\GamePlanningAndImages\MechanismBattlefield\Image\Map3.png)
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## 后续资产
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- 动态移动平台
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- 需要有掩体的平台
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- 喷射火焰陷阱
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- 类似火焰喷射枪
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- 能量屏障
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- 半球,半透明
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- 能量墙体
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- 不规则碎裂石块
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- 呈现蓝色能量的材质贴图
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- 迷雾发生器
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