74 lines
1.8 KiB
Lua
74 lines
1.8 KiB
Lua
---@class WB_AllWeapon_Item_C:UUserWidget
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---@field Image_Weapon UImage
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---@field NewButton_Weapon UNewButton
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---@field TextBlock_Name UTextBlock
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---@field WidgetSwitcher_Select UWidgetSwitcher
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--Edit Below--
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---@type WB_AllWeapon_Item_C
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local WB_AllWeapon_Item = { bInitDoOnce = false; };
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--[==[ Construct
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function WB_AllWeapon_Item:Construct()
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end
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-- Construct ]==]
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-- function WB_AllWeapon_Item:Tick(MyGeometry, InDeltaTime)
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-- end
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-- function WB_AllWeapon_Item:Destruct()
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-- end
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function WB_AllWeapon_Item:LuaInit()
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if self.bInitDoOnce then return end
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self.NewButton_Weapon.OnClicked:Add(self.OnClickSelectWeapon, self)
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UITool.EnableButtonScroll(self.NewButton_Weapon);
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self.bInitDoOnce = true;
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end
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WB_AllWeapon_Item.Owner = nil;
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WB_AllWeapon_Item.Func = nil;
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function WB_AllWeapon_Item:Init(InOwner, InFunc)
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self.Owner = InOwner;
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self.Func = InFunc;
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end
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function WB_AllWeapon_Item:OnClickSelectWeapon()
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if self.Owner and self.Func then self.Func(self.Owner, self); end
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end
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WB_AllWeapon_Item.ItemId = 0;
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function WB_AllWeapon_Item:SetItemId(InId)
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self.ItemId = InId;
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local Info = UGCItemSystem.GetItemData(InId);
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UE.AsyncLoadObject(Info.ItemBigIcon_n, function(TargetObject)
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self.Image_Weapon:SetBrushFromTexture(TargetObject);
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self.Image_Weapon:SetVisibility(ESlateVisibility.SelfHitTestInvisible);
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end);
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self.Image_Weapon:SetVisibility(ESlateVisibility.Collapsed);
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self.TextBlock_Name:SetText(Info.ItemName);
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end
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WB_AllWeapon_Item.IsSelect = false;
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function WB_AllWeapon_Item:SetSelect(IsSelect)
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self.IsSelect = IsSelect;
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self.WidgetSwitcher_Select:SetActiveWidgetIndex(IsSelect and 1 or 0);
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end
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---@return int32
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function WB_AllWeapon_Item:GetItemId()
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return self.ItemId;
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end
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function WB_AllWeapon_Item:GetIsSelect()
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return self.IsSelect;
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end
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return WB_AllWeapon_Item; |