74 lines
1.8 KiB
Lua
Raw Normal View History

2025-01-04 23:00:19 +08:00
---@class WB_AllWeapon_Item_C:UUserWidget
---@field Image_Weapon UImage
---@field NewButton_Weapon UNewButton
---@field TextBlock_Name UTextBlock
---@field WidgetSwitcher_Select UWidgetSwitcher
--Edit Below--
---@type WB_AllWeapon_Item_C
local WB_AllWeapon_Item = { bInitDoOnce = false; };
--[==[ Construct
function WB_AllWeapon_Item:Construct()
end
-- Construct ]==]
-- function WB_AllWeapon_Item:Tick(MyGeometry, InDeltaTime)
-- end
-- function WB_AllWeapon_Item:Destruct()
-- end
function WB_AllWeapon_Item:LuaInit()
if self.bInitDoOnce then return end
self.NewButton_Weapon.OnClicked:Add(self.OnClickSelectWeapon, self)
UITool.EnableButtonScroll(self.NewButton_Weapon);
self.bInitDoOnce = true;
end
WB_AllWeapon_Item.Owner = nil;
WB_AllWeapon_Item.Func = nil;
function WB_AllWeapon_Item:Init(InOwner, InFunc)
self.Owner = InOwner;
self.Func = InFunc;
end
function WB_AllWeapon_Item:OnClickSelectWeapon()
if self.Owner and self.Func then self.Func(self.Owner, self); end
end
WB_AllWeapon_Item.ItemId = 0;
function WB_AllWeapon_Item:SetItemId(InId)
self.ItemId = InId;
local Info = UGCItemSystem.GetItemData(InId);
UE.AsyncLoadObject(Info.ItemBigIcon_n, function(TargetObject)
self.Image_Weapon:SetBrushFromTexture(TargetObject);
self.Image_Weapon:SetVisibility(ESlateVisibility.SelfHitTestInvisible);
end);
self.Image_Weapon:SetVisibility(ESlateVisibility.Collapsed);
self.TextBlock_Name:SetText(Info.ItemName);
end
WB_AllWeapon_Item.IsSelect = false;
function WB_AllWeapon_Item:SetSelect(IsSelect)
self.IsSelect = IsSelect;
self.WidgetSwitcher_Select:SetActiveWidgetIndex(IsSelect and 1 or 0);
end
---@return int32
function WB_AllWeapon_Item:GetItemId()
return self.ItemId;
end
function WB_AllWeapon_Item:GetIsSelect()
return self.IsSelect;
end
return WB_AllWeapon_Item;