40 lines
924 B
Lua
40 lines
924 B
Lua
---@class BP_Machine_Jump_C:BP_MachineBase_C
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---@field Capsule UCapsuleComponent
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---@field StaticMesh UStaticMeshComponent
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---@field JumpLength int32
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---@field NewVar_0 bool
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--Edit Below--
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local BP_MachineBase = require("Script.Blueprint.SceneObj.Machine.BP_MachineBase")
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local BP_Machine_Jump = BP_MachineBase:new();
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function BP_Machine_Jump:ReceiveBeginPlay()
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self.SuperClass.ReceiveBeginPlay(self);
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UGCLogSystem.Log("[BP_Machine_Jump:ReceiveBeginPlay] 执行");
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self:LuaInit(self.Capsule, self.JumpLength);
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end
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--[[
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function BP_Machine_Jump:ReceiveTick(DeltaTime)
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self.SuperClass.ReceiveTick(self, DeltaTime);
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end
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--]]
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function BP_Machine_Jump:ReceiveEndPlay()
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BP_MachineBase = nil;
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self.SuperClass.ReceiveEndPlay(self);
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end
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--[[
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function BP_Machine_Jump:GetReplicatedProperties()
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return
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end
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--]]
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--[[
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function BP_Machine_Jump:GetAvailableServerRPCs()
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return
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end
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--]]
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return BP_Machine_Jump; |