---@class BP_Machine_Jump_C:BP_MachineBase_C ---@field Capsule UCapsuleComponent ---@field StaticMesh UStaticMeshComponent ---@field JumpLength int32 ---@field NewVar_0 bool --Edit Below-- local BP_MachineBase = require("Script.Blueprint.SceneObj.Machine.BP_MachineBase") local BP_Machine_Jump = BP_MachineBase:new(); function BP_Machine_Jump:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); UGCLogSystem.Log("[BP_Machine_Jump:ReceiveBeginPlay] 执行"); self:LuaInit(self.Capsule, self.JumpLength); end --[[ function BP_Machine_Jump:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] function BP_Machine_Jump:ReceiveEndPlay() BP_MachineBase = nil; self.SuperClass.ReceiveEndPlay(self); end --[[ function BP_Machine_Jump:GetReplicatedProperties() return end --]] --[[ function BP_Machine_Jump:GetAvailableServerRPCs() return end --]] return BP_Machine_Jump;