UGCProjects/GZJ/Script/Blueprint/AI/AIC_MonsterWeaponRecasting.lua
2025-01-08 22:46:12 +08:00

35 lines
661 B
Lua

---@class AIC_MonsterWeaponRecasting_C:MobAIController
--Edit Below--
local AIC_MonsterWeaponRecasting = {};
function AIC_MonsterWeaponRecasting:ReceiveBeginPlay()
self.SuperClass.ReceiveBeginPlay(self);
end
--[[
function AIC_MonsterWeaponRecasting:ReceiveTick(DeltaTime)
self.SuperClass.ReceiveTick(self, DeltaTime);
end
--]]
--[[
function AIC_MonsterWeaponRecasting:ReceiveEndPlay()
self.SuperClass.ReceiveEndPlay(self);
end
--]]
--[[
function AIC_MonsterWeaponRecasting:GetReplicatedProperties()
return
end
--]]
--[[
function AIC_MonsterWeaponRecasting:GetAvailableServerRPCs()
return
end
--]]
return AIC_MonsterWeaponRecasting;