---@class AIC_MonsterWeaponRecasting_C:MobAIController --Edit Below-- local AIC_MonsterWeaponRecasting = {}; function AIC_MonsterWeaponRecasting:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --[[ function AIC_MonsterWeaponRecasting:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function AIC_MonsterWeaponRecasting:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function AIC_MonsterWeaponRecasting:GetReplicatedProperties() return end --]] --[[ function AIC_MonsterWeaponRecasting:GetAvailableServerRPCs() return end --]] return AIC_MonsterWeaponRecasting;