UGCProjects/GZJ/Script/SimpleSkill/Task/SimpleSkillTask_Roar.lua
2025-01-08 22:46:12 +08:00

37 lines
1.4 KiB
Lua

local SimpleSkillTask = require("Script.SimpleSkill.Task.SimpleSkillTask")
local SimpleSkillTask_Roar = LuaClass("SimpleSkillTask_Roar", SimpleSkillTask)
SimpleSkillTask_Roar.AdditionDamageRateTable = {2.5, 3.2, 4.2, 5.5} --伤害加成百分比
SimpleSkillTask_Roar.CurDamageRate = 0.0
function SimpleSkillTask_Roar:ctor(OwnerSkill)
SimpleSkillTask_Roar.super.ctor(self, OwnerSkill)
end
function SimpleSkillTask_Roar:InitTaskFromData(TaskData, CasterPawn)
SimpleSkillTask.InitTaskFromData(self, TaskData, CasterPawn)
end
function SimpleSkillTask_Roar:UpdateSkillLevel(NewSkillLevel)
SimpleSkillTask.UpdateSkillLevel(self, NewSkillLevel)
self.CurDamageRate = self.AdditionDamageRateTable[self.SkillLevel]
end
function SimpleSkillTask_Roar:ActivateTask()
SimpleSkillTask.ActivateTask(self)
local Base_Attack = UGCGameSystem.GetPlayerStateByPlayerKey(self.CasterPawn.PlayerKey).Attributes[AttributeType.Base].Base_Attack
local DamageAmount = 200 + Base_Attack * self.CurDamageRate
local EventInstigator = UGCGameSystem.GetPlayerControllerByPlayerKey(self.CasterPawn.PlayerKey)
local TargetPawns = self:GetTargetPawns()
for _, TargetPawn in pairs(TargetPawns) do
UGCGameSystem.ApplyDamage(TargetPawn, DamageAmount, EventInstigator, self.CasterPawn, EDamageType.ShootDamage)
end
self:EnableSkillEffect(self.CasterPawn, nil)
end
return SimpleSkillTask_Roar;