local SimpleSkillTask = require("Script.SimpleSkill.Task.SimpleSkillTask") local SimpleSkillTask_Roar = LuaClass("SimpleSkillTask_Roar", SimpleSkillTask) SimpleSkillTask_Roar.AdditionDamageRateTable = {2.5, 3.2, 4.2, 5.5} --伤害加成百分比 SimpleSkillTask_Roar.CurDamageRate = 0.0 function SimpleSkillTask_Roar:ctor(OwnerSkill) SimpleSkillTask_Roar.super.ctor(self, OwnerSkill) end function SimpleSkillTask_Roar:InitTaskFromData(TaskData, CasterPawn) SimpleSkillTask.InitTaskFromData(self, TaskData, CasterPawn) end function SimpleSkillTask_Roar:UpdateSkillLevel(NewSkillLevel) SimpleSkillTask.UpdateSkillLevel(self, NewSkillLevel) self.CurDamageRate = self.AdditionDamageRateTable[self.SkillLevel] end function SimpleSkillTask_Roar:ActivateTask() SimpleSkillTask.ActivateTask(self) local Base_Attack = UGCGameSystem.GetPlayerStateByPlayerKey(self.CasterPawn.PlayerKey).Attributes[AttributeType.Base].Base_Attack local DamageAmount = 200 + Base_Attack * self.CurDamageRate local EventInstigator = UGCGameSystem.GetPlayerControllerByPlayerKey(self.CasterPawn.PlayerKey) local TargetPawns = self:GetTargetPawns() for _, TargetPawn in pairs(TargetPawns) do UGCGameSystem.ApplyDamage(TargetPawn, DamageAmount, EventInstigator, self.CasterPawn, EDamageType.ShootDamage) end self:EnableSkillEffect(self.CasterPawn, nil) end return SimpleSkillTask_Roar;