33 lines
1.0 KiB
Lua
33 lines
1.0 KiB
Lua
local Buff_DefenseScale = {};
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-- Script.Blueprint.UGCBuffs.BuffAction.Buff_DefenseScale
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function Buff_DefenseScale:LuaDoAction()
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if not UGCGameSystem.IsServer() then return true end
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UGCLogSystem.Log("[Buff_DefenseScale_LuaDoAction]")
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local OwnerPawn = self:GetOwnerPawn()
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if UE.IsValid(OwnerPawn) and self.Params[1] then
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OwnerPawn:SetDefenseScale(OwnerPawn:GetDefenseScale() * self.Params[1])
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end
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return true
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end
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function Buff_DefenseScale:LuaUndoAction()
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if not UGCGameSystem.IsServer() then return true end
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UGCLogSystem.Log("[Buff_DefenseScale_LuaUndoAction]")
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local OwnerPawn = self:GetOwnerPawn()
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if UE.IsValid(OwnerPawn) and self.Params[1] then
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OwnerPawn:SetDefenseScale(OwnerPawn:GetDefenseScale() / self.Params[1])
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end
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return true
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end
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function Buff_DefenseScale:LuaResetAction()
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UGCLogSystem.Log("[Buff_DefenseScale_LuaResetAction]")
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return true
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end
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--function Buff_DefenseScale:LuaUpdateAction(DeltaSeconds)
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-- return true
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--end
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return Buff_DefenseScale; |