33 lines
1.0 KiB
Lua
Raw Normal View History

2025-01-04 23:00:19 +08:00
local Buff_DefenseScale = {};
-- Script.Blueprint.UGCBuffs.BuffAction.Buff_DefenseScale
function Buff_DefenseScale:LuaDoAction()
if not UGCGameSystem.IsServer() then return true end
UGCLogSystem.Log("[Buff_DefenseScale_LuaDoAction]")
local OwnerPawn = self:GetOwnerPawn()
if UE.IsValid(OwnerPawn) and self.Params[1] then
OwnerPawn:SetDefenseScale(OwnerPawn:GetDefenseScale() * self.Params[1])
end
return true
end
function Buff_DefenseScale:LuaUndoAction()
if not UGCGameSystem.IsServer() then return true end
UGCLogSystem.Log("[Buff_DefenseScale_LuaUndoAction]")
local OwnerPawn = self:GetOwnerPawn()
if UE.IsValid(OwnerPawn) and self.Params[1] then
OwnerPawn:SetDefenseScale(OwnerPawn:GetDefenseScale() / self.Params[1])
end
return true
end
function Buff_DefenseScale:LuaResetAction()
UGCLogSystem.Log("[Buff_DefenseScale_LuaResetAction]")
return true
end
--function Buff_DefenseScale:LuaUpdateAction(DeltaSeconds)
-- return true
--end
return Buff_DefenseScale;