44 lines
1.6 KiB
Lua
44 lines
1.6 KiB
Lua
local SimpleSkillTask = require("Script.SimpleSkill.Task.SimpleSkillTask")
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local SimpleSkillTask_Tear = LuaClass("SimpleSkillTask_Tear", SimpleSkillTask)
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SimpleSkillTask_Tear.AdditionDamageRateTable = {2.0, 2.5, 3.2, 4.0}
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SimpleSkillTask_Tear.CurDamageRate = 0.0
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function SimpleSkillTask_Tear:ctor(OwnerSkill)
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SimpleSkillTask_Tear.super.ctor(self, OwnerSkill)
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end
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function SimpleSkillTask_Tear:InitTaskFromData(TaskData, CasterPawn)
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SimpleSkillTask.InitTaskFromData(self, TaskData, CasterPawn)
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self.TaskName = "Tear"
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end
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function SimpleSkillTask_Tear:UpdateSkillLevel(NewSkillLevel)
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SimpleSkillTask.UpdateSkillLevel(self, NewSkillLevel)
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self.CurDamageRate = self.AdditionDamageRateTable[NewSkillLevel]
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end
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function SimpleSkillTask_Tear:ActivateTask()
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SimpleSkillTask.ActivateTask(self)
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self:EnableSkillEffect(self.CasterPawn, nil, EEffectSpawnLocationType.Attach)
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end
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function SimpleSkillTask_Tear:ActivateTaskInTimer()
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local DamageAmount = 100 + self.CurDamageRate * UGCGameSystem.GetPlayerStateByPlayerKey(self.CasterPawn.PlayerKey).Attributes[AttributeType.Base].Base_Attack
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local EventInstigator = UGCGameSystem.GetPlayerControllerByPlayerKey(self.CasterPawn.PlayerKey)
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for _, Monster in pairs(self:GetTargetPawns()) do
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if Monster ~= nil and UE.IsValid(Monster) and UGCSimpleCharacterSystem.GetHealth(Monster) > 0 then
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UGCGameSystem.ApplyDamage(Monster, DamageAmount, EventInstigator, self.CasterPawn, EDamageType.ShootDamage)
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end
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end
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end
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function SimpleSkillTask_Tear:DeactivateTask()
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end
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return SimpleSkillTask_Tear; |