UGCProjects/GZJ/Script/SimpleSkill/Task/SimpleSkillTask_Tear.lua

44 lines
1.6 KiB
Lua
Raw Normal View History

2025-01-08 22:46:12 +08:00
local SimpleSkillTask = require("Script.SimpleSkill.Task.SimpleSkillTask")
local SimpleSkillTask_Tear = LuaClass("SimpleSkillTask_Tear", SimpleSkillTask)
SimpleSkillTask_Tear.AdditionDamageRateTable = {2.0, 2.5, 3.2, 4.0}
SimpleSkillTask_Tear.CurDamageRate = 0.0
function SimpleSkillTask_Tear:ctor(OwnerSkill)
SimpleSkillTask_Tear.super.ctor(self, OwnerSkill)
end
function SimpleSkillTask_Tear:InitTaskFromData(TaskData, CasterPawn)
SimpleSkillTask.InitTaskFromData(self, TaskData, CasterPawn)
self.TaskName = "Tear"
end
function SimpleSkillTask_Tear:UpdateSkillLevel(NewSkillLevel)
SimpleSkillTask.UpdateSkillLevel(self, NewSkillLevel)
self.CurDamageRate = self.AdditionDamageRateTable[NewSkillLevel]
end
function SimpleSkillTask_Tear:ActivateTask()
SimpleSkillTask.ActivateTask(self)
self:EnableSkillEffect(self.CasterPawn, nil, EEffectSpawnLocationType.Attach)
end
function SimpleSkillTask_Tear:ActivateTaskInTimer()
local DamageAmount = 100 + self.CurDamageRate * UGCGameSystem.GetPlayerStateByPlayerKey(self.CasterPawn.PlayerKey).Attributes[AttributeType.Base].Base_Attack
local EventInstigator = UGCGameSystem.GetPlayerControllerByPlayerKey(self.CasterPawn.PlayerKey)
for _, Monster in pairs(self:GetTargetPawns()) do
if Monster ~= nil and UE.IsValid(Monster) and UGCSimpleCharacterSystem.GetHealth(Monster) > 0 then
UGCGameSystem.ApplyDamage(Monster, DamageAmount, EventInstigator, self.CasterPawn, EDamageType.ShootDamage)
end
end
end
function SimpleSkillTask_Tear:DeactivateTask()
end
return SimpleSkillTask_Tear;