2025-01-09 13:36:39 +08:00

42 lines
922 B
Lua

---@class BP_PreViewFXActor_C:AActor
---@field DynamicTextRender UDynamicTextRenderComponent
---@field DefaultSceneRoot USceneComponent
---@field MuzzleParticle UParticleSystem
---@field KillParticle UParticleSystem
---@field BulletParticle UParticleSystem
---@field HitParticle UParticleSystem
---@field KillParticleOffsetTF FTransform
--Edit Below--
local BP_PreViewFXActor = {}
--[[
function BP_PreViewFXActor:ReceiveBeginPlay()
BP_PreViewFXActor.SuperClass.ReceiveBeginPlay(self)
end
--]]
--[[
function BP_PreViewFXActor:ReceiveTick(DeltaTime)
BP_PreViewFXActor.SuperClass.ReceiveTick(self, DeltaTime)
end
--]]
--[[
function BP_PreViewFXActor:ReceiveEndPlay()
BP_PreViewFXActor.SuperClass.ReceiveEndPlay(self)
end
--]]
--[[
function BP_PreViewFXActor:GetReplicatedProperties()
return
end
--]]
--[[
function BP_PreViewFXActor:GetAvailableServerRPCs()
return
end
--]]
return BP_PreViewFXActor