---@class BP_PreViewFXActor_C:AActor ---@field DynamicTextRender UDynamicTextRenderComponent ---@field DefaultSceneRoot USceneComponent ---@field MuzzleParticle UParticleSystem ---@field KillParticle UParticleSystem ---@field BulletParticle UParticleSystem ---@field HitParticle UParticleSystem ---@field KillParticleOffsetTF FTransform --Edit Below-- local BP_PreViewFXActor = {} --[[ function BP_PreViewFXActor:ReceiveBeginPlay() BP_PreViewFXActor.SuperClass.ReceiveBeginPlay(self) end --]] --[[ function BP_PreViewFXActor:ReceiveTick(DeltaTime) BP_PreViewFXActor.SuperClass.ReceiveTick(self, DeltaTime) end --]] --[[ function BP_PreViewFXActor:ReceiveEndPlay() BP_PreViewFXActor.SuperClass.ReceiveEndPlay(self) end --]] --[[ function BP_PreViewFXActor:GetReplicatedProperties() return end --]] --[[ function BP_PreViewFXActor:GetAvailableServerRPCs() return end --]] return BP_PreViewFXActor