2025-01-04 23:00:19 +08:00

46 lines
781 B
Lua

---@class BP_ActorStart_C:AActor
---@field Arrow UArrowComponent
---@field DefaultSceneRoot USceneComponent
---@field Index int32
--Edit Below--
local BP_ActorStart = {};
--[[
function BP_ActorStart:ReceiveBeginPlay()
self.SuperClass.ReceiveBeginPlay(self);
end
--]]
--[[
function BP_ActorStart:ReceiveTick(DeltaTime)
self.SuperClass.ReceiveTick(self, DeltaTime);
end
--]]
--[[
function BP_ActorStart:ReceiveEndPlay()
self.SuperClass.ReceiveEndPlay(self);
end
--]]
function BP_ActorStart:GetIndex()
return self.Index;
end
function BP_ActorStart:SetIndex(InIndex)
self.Index = InIndex;
end
--[[
function BP_ActorStart:GetReplicatedProperties()
return
end
--]]
--[[
function BP_ActorStart:GetAvailableServerRPCs()
return
end
--]]
return BP_ActorStart;