---@class BP_ActorStart_C:AActor ---@field Arrow UArrowComponent ---@field DefaultSceneRoot USceneComponent ---@field Index int32 --Edit Below-- local BP_ActorStart = {}; --[[ function BP_ActorStart:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BP_ActorStart:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_ActorStart:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] function BP_ActorStart:GetIndex() return self.Index; end function BP_ActorStart:SetIndex(InIndex) self.Index = InIndex; end --[[ function BP_ActorStart:GetReplicatedProperties() return end --]] --[[ function BP_ActorStart:GetAvailableServerRPCs() return end --]] return BP_ActorStart;