15 lines
414 B
Lua
15 lines
414 B
Lua
local EventAction_PlayerReSpawn = {
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PlayerKey = -1;
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DelayTime = 3.
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}
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-- 触发器激活时,将执行Action的Execute
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function EventAction_PlayerReSpawn:Execute(...)
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local GameStateType = UGCGameSystem.GameState:GetGameStateType()
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if UGCGameSystem.IsServer() then
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UGCSystemLibrary.RespawnPlayer(self.PlayerKey, self.DelayTime)
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end
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return true
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end
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return EventAction_PlayerReSpawn |