local EventAction_PlayerReSpawn = { PlayerKey = -1; DelayTime = 3. } -- 触发器激活时,将执行Action的Execute function EventAction_PlayerReSpawn:Execute(...) local GameStateType = UGCGameSystem.GameState:GetGameStateType() if UGCGameSystem.IsServer() then UGCSystemLibrary.RespawnPlayer(self.PlayerKey, self.DelayTime) end return true end return EventAction_PlayerReSpawn