2025-01-04 23:00:19 +08:00

56 lines
1.1 KiB
Lua

--- 需要禁用的操作
--- 手榴弹
--- 烟雾弹
--- 震爆弹
--- 滑铲
EDisableType = EDisableType or {
Grenade = 1;
SmokeBomb = 2,
FlashBang = 3,
Shovel = 4,
Shovel2 = 5,
Max = 6,
};
DisableInfo = {
[EDisableType.Grenade] = {
Name = "手榴弹",
Enable = true;
Default = false, -- 默认是否禁用
},
[EDisableType.SmokeBomb] = {
Name = "烟雾弹",
Enable = true;
Default = false, -- 默认是否禁用
},
[EDisableType.FlashBang] = {
Name = "震爆弹",
Enable = true;
Default = false, -- 默认是否禁用
},
[EDisableType.Shovel] = {
Name = "滑铲",
Enable = false; -- 废弃
Default = false, -- 默认是否禁用
},
[EDisableType.Shovel2] = {
Name = "滑铲",
Enable = true;
New = true, -- 是否是新增的
Default = true, -- 默认是否禁用
IsSelectEnable = true, -- 否为启用选择
},
};
--- 默认开启吗?
DefaultEnable = true; -- 表示
DisableText = "禁用"
EnableText = "启用";
---@class EDisableType
---@field Grenade int32
---@field SmokeBomb int32
---@field FlashBang int32
---@field Shovel int32
return EDisableType;