39 lines
779 B
Lua
39 lines
779 B
Lua
---@class BP_LaunchFloorSpawnPonit_C:AActor
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---@field DefaultSceneRoot USceneComponent
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---@field ResetTime float
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---@field Layer int32
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---@field Radius float
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--Edit Below--
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local BP_DisappearFloorSpawnPonit = {};
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--[[
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function BP_DisappearFloorSpawnPonit:ReceiveBeginPlay()
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self.SuperClass.ReceiveBeginPlay(self);
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end
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--]]
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--[[
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function BP_DisappearFloorSpawnPonit:ReceiveTick(DeltaTime)
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self.SuperClass.ReceiveTick(self, DeltaTime);
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end
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--]]
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--[[
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function BP_DisappearFloorSpawnPonit:ReceiveEndPlay()
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self.SuperClass.ReceiveEndPlay(self);
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end
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--]]
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--[[
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function BP_DisappearFloorSpawnPonit:GetReplicatedProperties()
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return
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end
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--]]
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--[[
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function BP_DisappearFloorSpawnPonit:GetAvailableServerRPCs()
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return
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end
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--]]
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return BP_DisappearFloorSpawnPonit; |