---@class BP_LaunchFloorSpawnPonit_C:AActor ---@field DefaultSceneRoot USceneComponent ---@field ResetTime float ---@field Layer int32 ---@field Radius float --Edit Below-- local BP_DisappearFloorSpawnPonit = {}; --[[ function BP_DisappearFloorSpawnPonit:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BP_DisappearFloorSpawnPonit:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_DisappearFloorSpawnPonit:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_DisappearFloorSpawnPonit:GetReplicatedProperties() return end --]] --[[ function BP_DisappearFloorSpawnPonit:GetAvailableServerRPCs() return end --]] return BP_DisappearFloorSpawnPonit;