UGCProjects/GZJ/Script/SimpleSkill/Task/SimpleSkillTask_Bombing.lua

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2025-01-08 22:46:12 +08:00
local SimpleSkillTask = require("Script.SimpleSkill.Task.SimpleSkillTask")
local SimpleSkillTask_Bombing = LuaClass("SimpleSkillTask_Bombing", SimpleSkillTask)
SimpleSkillTask_Bombing.AdditionDamageRateTable = {0.8, 1.1, 1.5, 2.0}
SimpleSkillTask_Bombing.CurDamageRate = 0.0
function SimpleSkillTask_Bombing:ctor(OwnerSkill)
SimpleSkillTask_Bombing.super.ctor(self, OwnerSkill)
end
function SimpleSkillTask_Bombing:InitTaskFromData(TaskData, CasterPawn)
SimpleSkillTask.InitTaskFromData(self, TaskData, CasterPawn)
self.TaskName = "Bombing"
end
function SimpleSkillTask_Bombing:UpdateSkillLevel(NewSkillLevel)
SimpleSkillTask.UpdateSkillLevel(self, NewSkillLevel)
self.CurDamageRate = self.AdditionDamageRateTable[NewSkillLevel]
end
function SimpleSkillTask_Bombing:ActivateTask()
SimpleSkillTask.ActivateTask(self)
self:EnableSkillEffect(self.CasterPawn, nil)
end
function SimpleSkillTask_Bombing:ActivateTaskInTimer()
local DamageAmount = 120 + self.CurDamageRate * UGCGameSystem.GetPlayerStateByPlayerKey(self.CasterPawn.PlayerKey).Attributes[AttributeType.Base].Base_Attack
local EventInstigator = UGCGameSystem.GetPlayerControllerByPlayerKey(self.CasterPawn.PlayerKey)
for _, Monster in pairs(self:GetTargetPawns()) do
if Monster ~= nil and UE.IsValid(Monster) and UGCSimpleCharacterSystem.GetHealth(Monster) > 0 then
UGCGameSystem.ApplyDamage(Monster, DamageAmount, EventInstigator, self.CasterPawn, EDamageType.ShootDamage)
end
end
end
function SimpleSkillTask_Bombing:DeactivateTask()
end
return SimpleSkillTask_Bombing;