local SimpleSkillTask = require("Script.SimpleSkill.Task.SimpleSkillTask") local SimpleSkillTask_Bombing = LuaClass("SimpleSkillTask_Bombing", SimpleSkillTask) SimpleSkillTask_Bombing.AdditionDamageRateTable = {0.8, 1.1, 1.5, 2.0} SimpleSkillTask_Bombing.CurDamageRate = 0.0 function SimpleSkillTask_Bombing:ctor(OwnerSkill) SimpleSkillTask_Bombing.super.ctor(self, OwnerSkill) end function SimpleSkillTask_Bombing:InitTaskFromData(TaskData, CasterPawn) SimpleSkillTask.InitTaskFromData(self, TaskData, CasterPawn) self.TaskName = "Bombing" end function SimpleSkillTask_Bombing:UpdateSkillLevel(NewSkillLevel) SimpleSkillTask.UpdateSkillLevel(self, NewSkillLevel) self.CurDamageRate = self.AdditionDamageRateTable[NewSkillLevel] end function SimpleSkillTask_Bombing:ActivateTask() SimpleSkillTask.ActivateTask(self) self:EnableSkillEffect(self.CasterPawn, nil) end function SimpleSkillTask_Bombing:ActivateTaskInTimer() local DamageAmount = 120 + self.CurDamageRate * UGCGameSystem.GetPlayerStateByPlayerKey(self.CasterPawn.PlayerKey).Attributes[AttributeType.Base].Base_Attack local EventInstigator = UGCGameSystem.GetPlayerControllerByPlayerKey(self.CasterPawn.PlayerKey) for _, Monster in pairs(self:GetTargetPawns()) do if Monster ~= nil and UE.IsValid(Monster) and UGCSimpleCharacterSystem.GetHealth(Monster) > 0 then UGCGameSystem.ApplyDamage(Monster, DamageAmount, EventInstigator, self.CasterPawn, EDamageType.ShootDamage) end end end function SimpleSkillTask_Bombing:DeactivateTask() end return SimpleSkillTask_Bombing;