15 lines
510 B
Lua
15 lines
510 B
Lua
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---@class BTT_BossMomentPlay_C:BTTask_LuaBase
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--Edit Below--
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local BTT_BossMomentPlayStormWind = {}
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-- -- entry point, task will stay active until FinishExecute is called
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function BTT_BossMomentPlayStormWind:ReceiveExecuteAI(OwnerController, ControlledPawn)
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if ControlledPawn and ControlledPawn.EnableStormWind then
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if not ControlledPawn.IsSkillStormWindEnable then
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ControlledPawn:EnableStormWind()
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end
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end
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self:FinishExecute(true)
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end
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return BTT_BossMomentPlayStormWind
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