---@class BTT_BossMomentPlay_C:BTTask_LuaBase --Edit Below-- local BTT_BossMomentPlayStormWind = {} -- -- entry point, task will stay active until FinishExecute is called function BTT_BossMomentPlayStormWind:ReceiveExecuteAI(OwnerController, ControlledPawn) if ControlledPawn and ControlledPawn.EnableStormWind then if not ControlledPawn.IsSkillStormWindEnable then ControlledPawn:EnableStormWind() end end self:FinishExecute(true) end return BTT_BossMomentPlayStormWind