UGCProjects/SoloKing/Script/Global/Table/RankInformationTable.lua

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2025-01-04 23:00:19 +08:00
RankInformationTable = RankInformationTable or {}
RankInformationTable.DanInfo = {
{
Name = "热血青铜";
MinScore = 0;
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Art/UITexture/Dan/T_Dan_1.T_Dan_1');
},
{
Name = "不屈白银";
MinScore = 2200;
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Art/UITexture/Dan/T_Dan_2.T_Dan_2');
},
{
Name = "英勇黄金";
MinScore = 2600;
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Art/UITexture/Dan/T_Dan_3.T_Dan_3');
},
{
Name = "白金";
MinScore = 3000;
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Art/UITexture/Dan/T_Dan_4.T_Dan_4');
},
{
Name = "星钻";
MinScore = 3400;
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Art/UITexture/Dan/T_Dan_5.T_Dan_5');
},
{
Name = "皇冠";
MinScore = 3800;
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Art/UITexture/Dan/T_Dan_6.T_Dan_6');
},
{
Name = "王牌";
MinScore = 4200;
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Art/UITexture/Dan/T_Dan_7.T_Dan_7');
},
{
Name = "无敌战神";
MinScore = 4600;
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Art/UITexture/Dan/T_Dan_8.T_Dan_8');
},
}