RankInformationTable = RankInformationTable or {} RankInformationTable.DanInfo = { { Name = "热血青铜"; MinScore = 0; Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Art/UITexture/Dan/T_Dan_1.T_Dan_1'); }, { Name = "不屈白银"; MinScore = 2200; Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Art/UITexture/Dan/T_Dan_2.T_Dan_2'); }, { Name = "英勇黄金"; MinScore = 2600; Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Art/UITexture/Dan/T_Dan_3.T_Dan_3'); }, { Name = "白金"; MinScore = 3000; Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Art/UITexture/Dan/T_Dan_4.T_Dan_4'); }, { Name = "星钻"; MinScore = 3400; Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Art/UITexture/Dan/T_Dan_5.T_Dan_5'); }, { Name = "皇冠"; MinScore = 3800; Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Art/UITexture/Dan/T_Dan_6.T_Dan_6'); }, { Name = "王牌"; MinScore = 4200; Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Art/UITexture/Dan/T_Dan_7.T_Dan_7'); }, { Name = "无敌战神"; MinScore = 4600; Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Art/UITexture/Dan/T_Dan_8.T_Dan_8'); }, }