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Lua
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NowEventID = 0;
function GetNewEventID()
NowEventID = NowEventID + 1
return NowEventID
end
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EventEnum = {
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-- PlayerEvent
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PlayerDeathInfo = GetNewEventID(), -- 死亡信息 VictimKey, CauserKey, WeaponID, DamageType, IsHeadShotDamage, Distance, DamageValue uint, uint, int, int, bool, float, float
PlayerInjuryInfo = GetNewEventID(), -- 受伤信息 VictimKey, CauserKey, WeaponID, DamageType, IsHeadShotDamage, Distance, DamageValue uint, uint, int, int, bool, float, float
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ChangeFX = GetNewEventID(), -- 切换特效 传入EFXType
OverrideFXColor = GetNewEventID(), -- 切换特效颜色 传入EFXType
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}