UGCProjects/GZJ/Script/SimpleSkill/Task/SimpleSkillTask_StarFall.lua
2025-01-08 22:46:12 +08:00

69 lines
2.7 KiB
Lua

local SimpleSkillTask = require("Script.SimpleSkill.Task.SimpleSkillTask")
local SimpleSkillTask_StarFall = LuaClass("SimpleSkillTask_StarFall", SimpleSkillTask)
local SimpleSkillSelectorFactory = require("Script.SimpleSkill.Factory.SimpleSkillSelectorFactory")
SimpleSkillTask_StarFall.AdditionAttackRateTable = {0.36, 0.48, 0.63, 0.9} --威力值加成
SimpleSkillTask_StarFall.TargetLimitNumTable = {2, 3, 4, 5} --目标个数
SimpleSkillTask_StarFall.CurAdditionAttackRate = 0.0
SimpleSkillTask_StarFall.CurTargetLimitNum = 0
function SimpleSkillTask_StarFall:ctor(OwnerSkill)
SimpleSkillTask_StarFall.super.ctor(self, OwnerSkill)
end
function SimpleSkillTask_StarFall:InitTaskFromData(TaskData, CasterPawn)
SimpleSkillTask.InitTaskFromData(self, TaskData, CasterPawn)
self.TaskName = "StarFall"
end
function SimpleSkillTask_StarFall:UpdateSkillLevel(NewSkillLevel)
SimpleSkillTask.UpdateSkillLevel(self, NewSkillLevel)
self.CurAdditionAttackRate = self.AdditionAttackRateTable[self.SkillLevel]
self.CurTargetLimitNum = self.TargetLimitNumTable[self.SkillLevel]
if self.TaskSelector ~= nil then
self.TaskSelector = nil
end
local SelectorData = {
LimitNum = self.CurTargetLimitNum,
ForwardOffset = 0,
Param_Float = 200,
Param_Vector = VectorHelper.VectorZero(),
}
local SelectorClass = SimpleSkillSelectorFactory.GetSelectorByType(ESkillSelectorType.CircleRange)
self.TaskSelector = SelectorClass.New()
self.TaskSelector:InitSelectorFromData(SelectorData, self.CasterPawn)
end
function SimpleSkillTask_StarFall:ActivateTask()
SimpleSkillTask.ActivateTask(self)
self.TaskLoopHandle = EventSystem.SetTimerLoop(self.CasterPawn,
function()
local Base_Attack = UGCGameSystem.GetPlayerStateByPlayerKey(self.CasterPawn.PlayerKey).Attributes[AttributeType.Base].Base_Attack
local DamageAmount = 240 + Base_Attack * self.CurAdditionAttackRate
local EventInstigator = UGCGameSystem.GetPlayerControllerByPlayerKey(self.CasterPawn.PlayerKey)
local TargetMonsters = self.TaskSelector:GetTargetPawns()
for _, Monster in pairs(TargetMonsters) do
UGCGameSystem.ApplyDamage(Monster, DamageAmount, EventInstigator, self.CasterPawn, EDamageType.ShootDamage)
end
if not table.isEmpty(TargetMonsters) then
self:EnableSkillEffect(self.CasterPawn, TargetMonsters, EEffectSpawnLocationType.Bottom)
end
end, 3.0)
end
function SimpleSkillTask_StarFall:DeactivateTask()
if self.TaskLoopHandle then
EventSystem.StopTimer(self.TaskLoopHandle)
end
end
return SimpleSkillTask_StarFall;