61 lines
1.4 KiB
Lua
61 lines
1.4 KiB
Lua
---@class BP_KillBox_C:AActor
|
|
---@field Box UBoxComponent
|
|
---@field DefaultSceneRoot USceneComponent
|
|
--Edit Below--
|
|
local BP_KillBox = {
|
|
};
|
|
|
|
function BP_KillBox:ReceiveBeginPlay()
|
|
self.SuperClass.ReceiveBeginPlay(self);
|
|
|
|
if self:HasAuthority() then
|
|
self.Box.OnComponentBeginOverlap:Add(self.Box_OnComponentBeginOverlap, self);
|
|
end
|
|
end
|
|
|
|
function BP_KillBox:Box_OnComponentBeginOverlap(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult)
|
|
if UGCGameSystem.IsServer() then
|
|
local PlayerKey = OtherActor.PlayerKey
|
|
if PlayerKey then
|
|
--OtherActor:K2_DestroyActor()
|
|
-- 重生玩家
|
|
-- UGCGameSystem.GetRespawnComponent():AddRespawnPlayer(PlayerKey, 0)
|
|
|
|
else
|
|
if UE.IsA(OtherActor, UE.LoadClass(UGCGameSystem.GetUGCResourcesFullPath('Asset/Blueprint/Monster/BP_MonsterBase.BP_MonsterBase_C'))) then
|
|
-- 设置血量 == 0
|
|
UGCSimpleCharacterSystem.SetHealth(OtherActor, -1)
|
|
--UGCGameSystem.ApplyDamage(OtherActor, 2^30, )
|
|
--UGCPawnAttrSystem.SetHealth(OtherActor, 0)
|
|
--OtherActor:K2_DestroyActor()
|
|
end
|
|
end
|
|
end
|
|
return nil;
|
|
end
|
|
|
|
--[[
|
|
function BP_KillBox:ReceiveTick(DeltaTime)
|
|
self.SuperClass.ReceiveTick(self, DeltaTime);
|
|
end
|
|
--]]
|
|
|
|
--[[
|
|
function BP_KillBox:ReceiveEndPlay()
|
|
self.SuperClass.ReceiveEndPlay(self);
|
|
end
|
|
--]]
|
|
|
|
--[[
|
|
function BP_KillBox:GetReplicatedProperties()
|
|
return
|
|
end
|
|
--]]
|
|
|
|
--[[
|
|
function BP_KillBox:GetAvailableServerRPCs()
|
|
return
|
|
end
|
|
--]]
|
|
|
|
return BP_KillBox; |