2025-01-04 23:00:19 +08:00

32 lines
1020 B
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

local EventAction_PlayerAddEnergy = {
AddEnergyFrequency = 1.;
}
-- 触发器激活时将执行Action的Execute
function EventAction_PlayerAddEnergy:Execute(...)
if not UGCGameSystem.IsServer() then return end
self.LastAddEnergyTime = UGCSystemLibrary.GetGameTime()
self.bEnableActionTick = true
return true
end
function EventAction_PlayerAddEnergy:Update(DeltaSeconds)
local NowTime = UGCSystemLibrary.GetGameTime()
if (NowTime - self.LastAddEnergyTime) > 1. / self.AddEnergyFrequency then
self.LastAddEnergyTime = self.LastAddEnergyTime + 1. / self.AddEnergyFrequency
self:AddAllPlayerEnergy()
end
end
function EventAction_PlayerAddEnergy:AddAllPlayerEnergy()
local AllPlayerPawn = UGCGameSystem.GetAllPlayerPawn()
for i, Player in pairs(AllPlayerPawn) do
if Player:IsAlive() then
Player:AddMechanismEnergy(GlobalConfigs.GameSetting.EnergyRecovery / self.AddEnergyFrequency)
end
end
end
return EventAction_PlayerAddEnergy