29 lines
972 B
Lua
29 lines
972 B
Lua
local Action_ActivateHangUpRoom = {
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}
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function Action_ActivateHangUpRoom:Execute(...)
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local GameState = UGCGameSystem.GameState
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if not UE.IsValid(GameState) then
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return false
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end
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local SpawnerClass = UE.LoadClass(BPClassPath.MonsterSpawner)
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if UE.IsValid(SpawnerClass) == false then
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UE.LogError("[Action_ActivateHangUpRoom][Execute] SpawnerClass invalid")
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return false
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end
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local FoundedSpawners = totable(GameplayStatics.GetAllActorsOfClass(self, SpawnerClass, {}))
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for _, Spawner in pairs(FoundedSpawners) do
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local SpawnerType = Spawner:GetSpawnerType()
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if SpawnerType == EMonsterSpawnerType.HangUpRoom and Spawner.TargetPlayerKey > 0 then
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Spawner:StartSpawnHangupMonster(10)
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UE.Log("[Action_ActivateHangUpRoom][Execute] SetActivated: Spawner[%s]", KismetSystemLibrary.GetObjectName(Spawner))
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end
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end
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return true
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end
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return Action_ActivateHangUpRoom |