UGCProjects/GZJ/Script/Blueprint/UGCPlayerStart.lua
2025-01-08 22:46:12 +08:00

45 lines
785 B
Lua

---@class UGCPlayerStart_C:BP_STPlayerStart_C
---@field PlayerStartID int32
---@field Type TEnumAsByte<ETeleportType>
--Edit Below--
local UGCPlayerStart = {};
function UGCPlayerStart:GetPlayerStartID()
return self.PlayerStartID
end
--[[
function UGCPlayerStart:ReceiveBeginPlay()
self.SuperClass.ReceiveBeginPlay(self);
end
--]]
function UGCPlayerStart:GetType()
return self.Type
end
--[[
function UGCPlayerStart:ReceiveTick(DeltaTime)
self.SuperClass.ReceiveTick(self, DeltaTime);
end
--]]
--[[
function UGCPlayerStart:ReceiveEndPlay()
self.SuperClass.ReceiveEndPlay(self);
end
--]]
--[[
function UGCPlayerStart:GetReplicatedProperties()
return
end
--]]
--[[
function UGCPlayerStart:GetAvailableServerRPCs()
return
end
--]]
return UGCPlayerStart;