51 lines
1.2 KiB
Lua
51 lines
1.2 KiB
Lua
---@class WB_DistanceDefenseLineItem_C:UUserWidget
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---@field WidgetSwitcher_Alive UWidgetSwitcher
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--Edit Below--
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local WB_DistanceDefenseLineItem = {
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bInitDoOnce = false;
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IsVis = true;
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};
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--[==[ Construct
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function WB_DistanceDefenseLineItem:Construct()
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end
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-- Construct ]==]
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-- function WB_DistanceDefenseLineItem:Tick(MyGeometry, InDeltaTime)
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-- end
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-- function WB_DistanceDefenseLineItem:Destruct()
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-- end
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function WB_DistanceDefenseLineItem:SetPlayer(InPlayerKey)
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self.PlayerKey = InPlayerKey
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end
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function WB_DistanceDefenseLineItem:GetPlayerKey()
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return self.PlayerKey
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end
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function WB_DistanceDefenseLineItem:SetVis(InVis)
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if self.IsVis ~= InVis then
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self.IsVis = InVis
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if self.IsVis then
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self:SetVisibility(ESlateVisibility.HitTestInvisible)
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else
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self:SetVisibility(ESlateVisibility.Collapsed)
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end
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end
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end
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function WB_DistanceDefenseLineItem:UpdateIsDead()
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local IsAlive = UGCGameSystem.GameState:GetPlayerIsAlive(self:GetPlayerKey())
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if IsAlive then
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self.WidgetSwitcher_Alive:SetActiveWidgetIndex(0)
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else
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self.WidgetSwitcher_Alive:SetActiveWidgetIndex(1)
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end
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end
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return WB_DistanceDefenseLineItem; |