2025-01-04 23:00:19 +08:00

47 lines
917 B
Lua

---@class BP_Preview_Slope_C:BP_ClientPreviewItemBase_C
---@field Scene USceneComponent
---@field StaticMesh UStaticMeshComponent
--Edit Below--
local ClientPreviewItemBase = require("Script.Blueprint.PlaceItems.BP_ClientPreviewItemBase")
local BP_Preview_Slope = setmetatable(
{
},
{
__index = ClientPreviewItemBase,
__metatable = ClientPreviewItemBase
}
)
function BP_Preview_Slope:ReceiveBeginPlay()
self.SuperClass.ReceiveBeginPlay(self);
self:AddSMCmp(self.StaticMesh)
end
--[[
function BP_Preview_Slope:ReceiveTick(DeltaTime)
self.SuperClass.ReceiveTick(self, DeltaTime);
end
--]]
--[[
function BP_Preview_Slope:ReceiveEndPlay()
self.SuperClass.ReceiveEndPlay(self);
end
--]]
--[[
function BP_Preview_Slope:GetReplicatedProperties()
return
end
--]]
--[[
function BP_Preview_Slope:GetAvailableServerRPCs()
return
end
--]]
return BP_Preview_Slope;