55 lines
1.6 KiB
Lua
55 lines
1.6 KiB
Lua
---@class BP_Trampoline_C:AActor
|
|
---@field Box UBoxComponent
|
|
---@field Cube UStaticMeshComponent
|
|
---@field ParticleSystem UParticleSystemComponent
|
|
---@field DefaultSceneRoot USceneComponent
|
|
---@field Impulse FVector
|
|
--Edit Below--
|
|
---@type BP_Trampoline_C
|
|
local BP_Trampoline = {};
|
|
|
|
|
|
function BP_Trampoline:ReceiveBeginPlay()
|
|
self.SuperClass.ReceiveBeginPlay(self);
|
|
if UGCGameSystem.IsServer() then
|
|
UGCSystemLibrary.BindBeginOverlapFunc(self.Box, self.LaunchPlayer, self)
|
|
end
|
|
end
|
|
|
|
function BP_Trampoline:LaunchPlayer(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult)
|
|
if UE.IsValid(OtherActor) then
|
|
UGCLogSystem.Log("[BP_Trampoline_LaunchPlayer] Player:%s", tostring(OtherActor.PlayerKey))
|
|
--OtherActor:LaunchCharacter(self.LaunchVelocity, false, false)
|
|
--local TargetLocation = VectorHelper.Add(OtherActor:K2_GetActorLocation(), {X = 0, Y = 0, Z = self.Height})
|
|
--OtherActor:ExtraLaunchCharacter(TargetLocation, 1.5)
|
|
OtherActor:GetMovementComponent():AddImpulse(self.Impulse, true)
|
|
-- UGCLogSystem.Log("[BP_Trampoline_LaunchPlayer] Finish LaunchVelocity:%s", VectorHelper.ToString(self.LaunchVelocity))
|
|
end
|
|
end
|
|
|
|
|
|
--[[
|
|
function BP_Trampoline:ReceiveTick(DeltaTime)
|
|
self.SuperClass.ReceiveTick(self, DeltaTime);
|
|
end
|
|
--]]
|
|
|
|
--[[
|
|
function BP_Trampoline:ReceiveEndPlay()
|
|
self.SuperClass.ReceiveEndPlay(self);
|
|
end
|
|
--]]
|
|
|
|
--[[
|
|
function BP_Trampoline:GetReplicatedProperties()
|
|
return
|
|
end
|
|
--]]
|
|
|
|
--[[
|
|
function BP_Trampoline:GetAvailableServerRPCs()
|
|
return
|
|
end
|
|
--]]
|
|
|
|
return BP_Trampoline; |