35 lines
1.5 KiB
Lua
35 lines
1.5 KiB
Lua
GlobalInit = {};
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---@type table<int32, PlayerKey> 己方队友
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LocalTeamPlayers = LocalTeamPlayers == nil and nil or LocalTeamPlayers;
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---@type table<int32, PlayerKey> 敌方队友
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EnemyTeamPlayers = EnemyTeamPlayers == nil and nil or EnemyTeamPlayers;
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---@type TeamId 本地队伍 ID
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LocalTeamId = LocalTeamId == nil and nil or LocalTeamId;
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---@type PlayerKey 本地玩家 Key
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LocalPlayerKey = LocalPlayerKey == nil and nil or LocalPlayerKey;
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---@type UGCPlayerController_C 本地玩家控制器
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LocalPlayerController = LocalPlayerController == nil and nil or LocalPlayerController;
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---@type UGCGameState_C GameState
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GameState = GameState == nil and nil or GameState;
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---@type bool 是否在客户端
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IsClient = IsClient == nil and nil or IsClient;
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---@type bool 是否在服务器
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IsServer = IsServer == nil and nil or IsServer;
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--- 初始化全局变量
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function GlobalInit.InitGlobalVar()
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if GameState == nil then GameState = UGCGameSystem.GameState; end
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if IsServer == nil then IsServer = UGCGameSystem.IsServer(); end
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if IsClient == nil then IsClient = not UGCGameSystem.IsServer(); end
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if IsClient then
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if LocalPlayerController == nil then
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LocalPlayerController = STExtraGameplayStatics.GetFirstPlayerController(GameState);
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end
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if LocalPlayerKey == nil then
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if LocalPlayerController then LocalPlayerKey = LocalPlayerController.PlayerKey; end
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end
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end
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UGCLogSystem.Log("[GlobalInit.InitGlobalVar] IsClient = %s, IsServer = %s", tostring(IsClient), tostring(IsServer));
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end
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