2025-01-04 23:00:19 +08:00

31 lines
690 B
Lua

---@class WB_WeaponPartItem_C:UUserWidget
---@field Image_PartIcon UImage
--Edit Below--
local WB_WeaponPartItem = { bInitDoOnce = false; };
--[==[ Construct
function WB_WeaponPartItem:Construct()
end
-- Construct ]==]
-- function WB_WeaponPartItem:Tick(MyGeometry, InDeltaTime)
-- end
-- function WB_WeaponPartItem:Destruct()
-- end
function WB_WeaponPartItem:SetItemID(InID)
local ItemInfo = UGCItemSystem.GetItemData(InID);
if ItemInfo then
UGCSystemLibrary.AsyncLoadAsset(ItemInfo.ItemSmallIcon_n,
function(Tex)
self.Image_PartIcon:SetBrushFromTexture(Tex);
end , nil
,true)
end
end
return WB_WeaponPartItem;