74 lines
2.1 KiB
Lua
74 lines
2.1 KiB
Lua
---@class BP_MonsterAccessoryMonster_C:BP_MonsterChallenge_C
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---@field SM_UGC_TZG3_WUQI UStaticMeshComponent
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---@field ReapParticle UParticleSystemComponent
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---@field UAESkillManager UUAESkillManagerComponent
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---@field DoomsdayParticle UParticleSystem
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--Edit Below--
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--local BP_MonsterAccessoryMonster = {};
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local MonsterChallenge = require('Script.Blueprint.Monster.BP_MonsterChallenge')
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local BP_MonsterAccessoryMonster = setmetatable(
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{
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LastDoomsdayPositions = {};
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BaseAttackValue = 0;
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ID = 1005;
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WhirlwindSkillHandle = nil
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},
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{
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__index = MonsterChallenge,
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__metatable = MonsterChallenge
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}
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);
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function BP_MonsterAccessoryMonster:ReceiveBeginPlayEx()
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MonsterChallenge.ReceiveBeginPlayEx(self)
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if self:HasAuthority() then
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self:AddWhirlwindSkill()
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end
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end
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function BP_MonsterAccessoryMonster:AddWhirlwindSkill()
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self.WhirlwindSkillHandle = EventSystem.SetTimerLoop(
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self,
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function()
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if self:GetController() and self:GetController():GetBlackboardComponent() then
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self:GetController():GetBlackboardComponent():SetValueAsBool("CanPlayWhirlwind", true)
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end
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end,
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10.0
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)
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end
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function BP_MonsterAccessoryMonster:AddAttack()
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if self:HasAuthority() then
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self:AddAdditionalAttack(self.BaseAttackValue)
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UnrealNetwork.CallUnrealRPC_Multicast(self, "MulticastRPC_SetParticleVisibility", true)
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end
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end
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function BP_MonsterAccessoryMonster:MulticastRPC_SetParticleVisibility(NewVisibility)
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if self:HasAuthority() then return end
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self.ReapParticle:SetVisibility(NewVisibility)
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EventSystem.SetTimer(
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self,
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function()
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self.ReapParticle:SetVisibility(false)
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end,
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1.5
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)
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end
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function BP_MonsterAccessoryMonster:ReceiveOnMonsterDeath()
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MonsterChallenge.ReceiveOnMonsterDeath(self)
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if self:HasAuthority() then
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if self.WhirlwindSkillHandle then
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EventSystem.StopTimer(self.WhirlwindSkillHandle)
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self.WhirlwindSkillHandle = nil
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return
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end
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end
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end
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return BP_MonsterAccessoryMonster; |