87 lines
2.4 KiB
Lua
87 lines
2.4 KiB
Lua
---@class WB_SelectDefaultWeapon_C:UUserWidget
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---@field Button_Select UButton
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---@field Image_1 UImage
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---@field Image_Weapon UImage
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---@field Overlay_1 UOverlay
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---@field Overlay_Defaut UOverlay
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---@field Overlay_IsVote UOverlay
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---@field WidgetSwitcher_VoteState UWidgetSwitcher
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--Edit Below--
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---@type WB_SelectDefaultWeapon_C
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local WB_SelectDefaultWeapon = {
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bInitDoOnce = false;
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bVote = false;
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};
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--[==[ Construct
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function WB_SelectDefaultWeapon:Construct()
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end
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-- Construct ]==]
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-- function WB_SelectDefaultWeapon:Tick(MyGeometry, InDeltaTime)
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-- end
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-- function WB_SelectDefaultWeapon:Destruct()
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-- end
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function WB_SelectDefaultWeapon:InitDefaultWeapon(InWeaponID, InParentObj, ParentObjSelectCallBack)
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UGCEventSystem.AddListener(EventEnum.SelectDefaultWeaponCallBack, self.LocalPlayerSelectDefaultWeapon, self)
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self.Button_Select:SetTouchMethod(EButtonTouchMethod.PreciseTap)
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self.WeaponID = InWeaponID
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self.ParentObj = InParentObj
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self.CallBackFunc = ParentObjSelectCallBack
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local WeaponInfo = UGCItemSystem.GetItemData(self.WeaponID)
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if WeaponInfo then
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local Tex = UGCSystemLibrary.LoadAsset(WeaponInfo.ItemSmallIcon_n, true)
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if UE.IsValid(Tex) then
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self.Image_Weapon:SetBrushFromTexture(Tex)
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end
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end
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WidgetLibrary.BindButtonClicked(self.Button_Select, self.SelectDefaultWeapon, self)
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end
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function WB_SelectDefaultWeapon:SelectDefaultWeapon()
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SoundSystem.PlaySound(SoundSystem.ESound.Btn)
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if self.CallBackFunc then
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if self.ParentObj then
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self.CallBackFunc(self.ParentObj, self.WeaponID)
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else
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self.CallBackFunc(self.WeaponID)
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end
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end
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end
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function WB_SelectDefaultWeapon:GetWeaponID()
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return self.WeaponID
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end
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function WB_SelectDefaultWeapon:LocalPlayerSelectDefaultWeapon(bSucceed, InWeaponID)
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if bSucceed and InWeaponID == self.WeaponID then
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self.bVote = true
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self.WidgetSwitcher_VoteState:SetActiveWidgetIndex(2)
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else
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self.bVote = false
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self.WidgetSwitcher_VoteState:SetActiveWidgetIndex(0)
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end
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end
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function WB_SelectDefaultWeapon:SetSelect(bSelect)
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if self.bVote == false then
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if bSelect then
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self.WidgetSwitcher_VoteState:SetActiveWidgetIndex(1)
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else
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self.WidgetSwitcher_VoteState:SetActiveWidgetIndex(0)
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end
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end
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end
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return WB_SelectDefaultWeapon; |