2025-01-04 23:00:19 +08:00

16 lines
374 B
Lua

local UGCPlayerState = {
};
function UGCPlayerState:ReceiveBeginPlay()
self.SuperClass.ReceiveBeginPlay(self);
self.OnPlayerKillsChangeDelegate:Add(self.UpdateKills, self)
end
function UGCPlayerState:UpdateKills()
PlayerScoreSystem.SetPlayerScoreDataFromType(self.PlayerKey, PlayerScoreSystem.Config.EScoreType.Kills, self.Kills)
end
return UGCPlayerState;