2025-01-04 23:00:19 +08:00

40 lines
770 B
Lua

---@class BP_VehicleSpawnPoint_C:AActor
---@field Arrow UArrowComponent
---@field Box UBoxComponent
---@field DefaultSceneRoot USceneComponent
---@field VehiclePath FString
---@field MapIndex int32
--Edit Below--
local BP_VehicleSpawnPoint = {};
--[[
function BP_VehicleSpawnPoint:ReceiveBeginPlay()
self.SuperClass.ReceiveBeginPlay(self);
end
--]]
--[[
function BP_VehicleSpawnPoint:ReceiveTick(DeltaTime)
self.SuperClass.ReceiveTick(self, DeltaTime);
end
--]]
--[[
function BP_VehicleSpawnPoint:ReceiveEndPlay()
self.SuperClass.ReceiveEndPlay(self);
end
--]]
--[[
function BP_VehicleSpawnPoint:GetReplicatedProperties()
return
end
--]]
--[[
function BP_VehicleSpawnPoint:GetAvailableServerRPCs()
return
end
--]]
return BP_VehicleSpawnPoint;