UGCProjects/BreakThrough/BreakThrough.ugcproj
2025-01-04 23:00:19 +08:00

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[Root]
ProjectDisplayName=BreakThrough
ProjectDescription=BreakThrough
ProjectName=BreakThrough
ProjectTrueName=9213F1DF8F0CAB7AEB8E96D96F4D92671778B58DAAC16D883722799F12A82E38
ProjectShortPath=/BreakThrough/
StartMapName=/BreakThrough/UGCmap
MapMode=0
bIsBigWorld=0
Version=1.29.13.13017
UpdateVersion=5
GameModePath=/BreakThrough/Asset/Blueprint/UGCGameMode.UGCGameMode_C
DefaultLevelDirectorPath=/Asset/Blueprint/UGCLevelDirector.UGCLevelDirector_C
[MatchSetting]
NumberOfTeams=2
TeamPlayers=4
bEnableChat=1
bEnableRoomChat=1
ChannelName=全部
RoomName=全部
bEnablePrivateChat=1
bEnableTeamChat=1
bShowMessage=0
bMessageDisappear=0
MessageLifetime=0.0
MaxMessageLines=6
bEnableSystemChannel=1
bEnableChatBubble=0
BubbleLifetime=10
MatchMethod=0
InitialScore=2000
MinScore=0
MaxScore=4000
RankDensity=100
BeyondRankTime=10
BeyondRankNum=10
TeamScoreCalculation=0
bUseMultiModeMatchSetting=0
MultiModeSettingNum=2
[MultiModeSetting_0]
bDefaultMode=0
ModeID=1001
ModeName=防线模式
ModeImage=
ModeUnlockConditionDescription=
NumberOfTeams=1
TeamPlayers=4
bEnableChat=1
bEnableRoomChat=1
ChannelName=全部
RoomName=全部
bEnablePrivateChat=0
bEnableTeamChat=0
bShowMessage=0
bMessageDisappear=0
MessageLifetime=0.0
MaxMessageLines=6
bEnableSystemChannel=0
bEnableChatBubble=0
BubbleLifetime=10
MatchMethod=0
InitialScore=2000
MinScore=0
MaxScore=4000
RankDensity=100
BeyondRankTime=10
BeyondRankNum=10
TeamScoreCalculation=0
[MultiModeSetting_1]
bDefaultMode=1
ModeID=1002
ModeName=放置模式
ModeImage=
ModeUnlockConditionDescription=
NumberOfTeams=1
TeamPlayers=1
bEnableChat=0
bEnableRoomChat=0
ChannelName=全部
RoomName=全部
bEnablePrivateChat=0
bEnableTeamChat=0
bShowMessage=0
bMessageDisappear=0
MessageLifetime=0.0
MaxMessageLines=6
bEnableSystemChannel=0
bEnableChatBubble=0
BubbleLifetime=10
MatchMethod=0
InitialScore=2000
MinScore=0
MaxScore=4000
RankDensity=100
BeyondRankTime=10
BeyondRankNum=10
TeamScoreCalculation=0
[MiniMap]
ZoomRatios=100
SliderExpandRatios=100
UserDefineMapPath=0
[SwitchesInMaps]
SwitchesInMaps=((Key="r.Mobile.EnableIBL",Value=0),(Key="s.StreamableDelegateLimitCount",Value=0),(Key="s.StreamableDelegateLimitTime",Value=0.001),(Key="r.mobile.HZBOcclusion",Value=0),(Key="r.mobile.allowsoftwareocclusion",Value=1),(Key="AnimDynamicStateFlipSmoothFrame",Value=5))
[PlayBinding]
PlayBindingArray=[]
[JobOption]
LastJobId=600037915
LastWindowsJobId=600026924
LastAndroidJobId=600026922
LastIOSJobId=600026924
PakOnly=1
LastSkipBake=True
LastTargetPlatform=LinuxServer+WindowsNoEditor+Android_ETC2+IOS+OpenHarmony_ETC2
[UGCUploadOption]
PlatformIndex=0
SkipBake=True
TargetPlatform=LinuxServer+WindowsNoEditor+Android_ETC2+IOS+OpenHarmony_ETC2
[DebugSettings]
bRoomOB=0
TeamPlayers=3,0;3,0;