120 lines
3.5 KiB
Lua
120 lines
3.5 KiB
Lua
---@class WB_Title2_C:UUserWidget
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---@field TextBlock_EnemyKill UTextBlock
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---@field TextBlock_EnemyScore UTextBlock
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---@field TextBlock_GameTime UTextBlock
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---@field TextBlock_Left UTextBlock
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---@field TextBlock_Right UTextBlock
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---@field TextBlock_SelfKill UTextBlock
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---@field TextBlock_SelfScore UTextBlock
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---@field TextBlock_Time UTextBlock
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--Edit Below--
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---@type WB_Title2_C
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local WB_Title2 = { bInitDoOnce = false }
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function WB_Title2:Construct()
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self:LuaInit();
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end
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function WB_Title2:LuaInit()
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if self.bInitDoOnce then return ; end
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self.bInitDoOnce = true;
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UGCEventSystem.AddListener(EventTypes.GameCountDownTimeChange, self.OnCountDownChange, self);
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UGCEventSystem.AddListener(EventTypes.UpdateRoundTimes, self.OnUpdateRoundTimes, self);
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UGCEventSystem.AddListener(EventTypes.UpdateRoundWinners, self.OnUpdateRoundWinners, self);
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-- 初始化
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self.TextBlock_SelfScore:SetText("0");
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self.TextBlock_EnemyScore:SetText("0");
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self.TextBlock_Time:SetText("0/7");
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self.TextBlock_EnemyKill:SetText("0");
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self.TextBlock_SelfKill:SetText("0");
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--- 设置名字
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for PlayerKey, Info in pairs(UE.GetAccountInfo()) do
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if Info.TeamID == 1 then
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self.TextBlock_Left:SetText(Info.PlayerName);
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else
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self.TextBlock_Right:SetText(Info.PlayerName);
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end
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end
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local RoundWinners = UE.GetMiniRepData("RoundWinners")
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if RoundWinners ~= nil then
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UGCLogSystem.LogTree(string.format("[WB_Title1:LuaInit] RoundWinners ="), RoundWinners)
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self:OnUpdateRoundWinners(RoundWinners);
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else
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self.TextBlock_SelfScore:SetText(0);
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self.TextBlock_EnemyScore:SetText(0);
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end
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local RoundTimes = UE.GetMiniRepData("RoundTimes");
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UGCLogSystem.Log("[WB_Title1:LuaInit] RoundTimes = %s", tostring(RoundTimes))
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self:OnUpdateRoundTimes(RoundTimes or 0, 7);
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local RoundDeadTimes = UE.GetMiniRepData("RoundDeadTimes");
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if RoundDeadTimes ~= nil then
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self:SetRoundKill(RoundDeadTimes);
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UGCLogSystem.LogTree(string.format("[WB_Title1:LuaInit] RoundDeadTimes ="), RoundDeadTimes)
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else
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self.TextBlock_SelfKill:SetText(0);
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self.TextBlock_EnemyKill:SetText(0);
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end
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end
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function WB_Title2:OnCountDownChange(InTime)
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if InTime <= 0 then
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self.TextBlock_GameTime:SetText("00:00")
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else
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self.TextBlock_GameTime:SetText(string.format("%02d:%02d", InTime // 60, InTime % 60));
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end
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end
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function WB_Title2:OnUpdateRoundTimes(InTimes, InTotal)
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UGCLogSystem.Log("[WB_Title2:OnUpdateRoundTimes] InTimes = %s, InTotal = %s", tostring(InTimes), tostring(InTotal));
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if InTimes ~= nil and InTotal ~= nil then
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self.TextBlock_Time:SetText(string.format("%d/%d", InTotal - InTimes, InTotal));
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end
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end
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function WB_Title2:OnUpdateRoundWinners(InWinners)
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local Rounds = {};
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for i, v in pairs(InWinners) do
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if v.Winner then
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Rounds[v.Winner] = (Rounds[v.Winner] or 0) + 1;
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end
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end
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UGCLogSystem.LogTree(string.format("[WB_Title2:OnUpdateRoundWinners] Rounds ="), Rounds);
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for PlayerKey, Times in pairs(Rounds) do
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local TeamId = UE.GetTeamID(PlayerKey);
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if TeamId == 1 then
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self.TextBlock_SelfScore:SetText(Rounds[PlayerKey] or 0);
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else
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self.TextBlock_EnemyScore:SetText(Rounds[PlayerKey] or 0);
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end
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end
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end
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function WB_Title2:SetRoundKill(Kills)
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self.TextBlock_SelfKill:SetText(0);
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self.TextBlock_EnemyKill:SetText(0);
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if table.isEmpty(Kills) then return ; end
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for PlayerKey, Times in pairs(Kills) do
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local TeamId = UE.GetTeamID(PlayerKey);
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if TeamId == 1 then
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self.TextBlock_EnemyKill:SetText(Times);
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else
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self.TextBlock_SelfKill:SetText(Times);
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end
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end
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end
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-- function WB_Title2:Tick(MyGeometry, InDeltaTime)
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-- end
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-- function WB_Title2:Destruct()
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-- end
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return WB_Title2 |