UGCProjects/SoldierWar/Script/UI/Child/WB_PlayerInfoItem.lua
2025-01-04 23:00:19 +08:00

135 lines
4.1 KiB
Lua

---@class WB_PlayerInfoItem_C:UUserWidget
---@field Button_AddFri UButton
---@field Image_HeadIcon UImage
---@field Image_Self UImage
---@field Image_WeaponIcon UImage
---@field Overlay_MVP UOverlay
---@field TextBlock_BodySize UTextBlock
---@field TextBlock_Damage UTextBlock
---@field TextBlock_KDA UTextBlock
---@field TextBlock_No UTextBlock
---@field TextBlock_PlayerName UTextBlock
---@field WidgetSwitcher_0 UWidgetSwitcher
--Edit Below--
---@type WB_PlayerInfoItem_C
local WB_PlayerInfoItem = { bInitDoOnce = false; };
WB_PlayerInfoItem.PlayerKey = 0;
function WB_PlayerInfoItem:Construct()
self:LuaInit();
end
function WB_PlayerInfoItem:LuaInit()
if self.bInitDoOnce then return; end
self.Button_AddFri.OnClicked:Add(self.OnClickAddFriend, self)
UITool.EnableButtonScroll(self.Button_AddFri)
self.bInitDoOnce = true;
end
--function WB_PlayerInfoItem:SetAsTitle()
-- self:SetIsMVP(false);
-- self:IsSelf(false);
--
--end
function WB_PlayerInfoItem:SetIsMVP(IsMVP)
if IsMVP then
if not self.IsGaming then
self.Overlay_MVP:SetVisibility(ESlateVisibility.SelfHitTestInvisible);
end
end
end
function WB_PlayerInfoItem:IsSelf(IsSelf)
if IsSelf then
self.Image_Self:SetVisibility(ESlateVisibility.SelfHitTestInvisible);
if not self.IsGaming then self.Button_AddFri:SetVisibility(ESlateVisibility.Hidden); end
end
end
function WB_PlayerInfoItem:SetPlayerInfo(Info, InOwner)
UGCLogSystem.LogTree(string.format("[WB_PlayerInfoItem:SetPlayerInfo] Info ="), Info)
self.PlayerKey = Info.PlayerKey;
self:SetIsMVP(Info.No == 1);
self:IsSelf(Info.IsSelf)
self.TextBlock_No:SetText(tostring(Info.No));
self.TextBlock_PlayerName:SetText(Info.PlayerName);
self.TextBlock_Damage:SetText(string.format("%0.f", Info.Damage));
self.TextBlock_KDA:SetText(string.format("%.1f", Info.KDA));
local Icon = InOwner.HeadIcons[self.PlayerKey];
if Icon then
self.Image_HeadIcon:SetBrushFromTextureDynamic(Icon);
else
UITool.DownloadImage(Info.IconURL, function(Texture)
UGCLogSystem.Log("[WB_PlayerInfoItem:SetPlayerInfo] 执行")
self.Image_HeadIcon:SetBrushFromTextureDynamic(Texture);
end, function()
UGCLogSystem.Log("[WB_PlayerInfoItem:SetPlayerInfo] Failed")
end)
end
end
function WB_PlayerInfoItem:OnClickAddFriend()
---@type PlayerAccountInfo
local AccountInfo = GameState.PlayerDatas.AccountInfo[self.PlayerKey];
UGCLogSystem.LogTree(string.format("[WB_PlayerInfoItem:OnClickAddFriend] AccountInfo ="), AccountInfo)
if AccountInfo then
UGCGameSystem.AddFriend(AccountInfo.UID);
end
end
WB_PlayerInfoItem.IsGaming = false;
function WB_PlayerInfoItem:SetInGaming()
self.Overlay_MVP.SetVisibility(ESlateVisibility.Collapsed);
self.Button_AddFri:SetVisibility(ESlateVisibility.Collapsed);
self.Overlay_Damage:SetVisibility(ESlateVisibility.Collapsed);
self.IsGaming = true;
end
--- 设置信息
function WB_PlayerInfoItem:SetItemInfo(Index, Info)
UGCLogSystem.Log("[WB_PlayerInfoItem:SetItemInfo] Index = %s", tostring(Index));
if Info == nil then return; end
self.TextBlock_No:SetText(tostring(Index));
local PlayerKey = Info.Winner;
local PlayerInfo = GameState.PlayerDatas.AccountInfo[PlayerKey]
if PlayerInfo then
self.TextBlock_PlayerName:SetText(PlayerInfo.PlayerName);
UITool.DownloadImage(PlayerInfo.IconURL, function(Texture)
self.Image_HeadIcon:SetBrushFromTextureDynamic(Texture);
end)
end
if Info.Time then
if Info.Time > 100 then
self.TextBlock_Damage:SetText(string.format('%0.0f', Info.Time));
else
self.TextBlock_Damage:SetText(string.format('%0.1f', Info.Time));
end
self.TextBlock_Damage:SetVisibility(ESlateVisibility.SelfHitTestInvisible);
else
self.TextBlock_Damage:SetVisibility(ESlateVisibility.Collapsed);
end
if Info.Weapon then
local WeaponInfo = UGCItemSystem.GetItemData(Info.Weapon);
if WeaponInfo then
self.TextBlock_BodySize:SetText(WeaponInfo.ItemName);
UE.AsyncLoadObject_Cached(WeaponInfo.ItemSmallIcon_n, function(TargetObject)
self.Image_WeaponIcon:SetBrushFromTexture(TargetObject);
end)
end
end
end
-- function WB_PlayerInfoItem:Tick(MyGeometry, InDeltaTime)
-- end
-- function WB_PlayerInfoItem:Destruct()
-- end
return WB_PlayerInfoItem;