2025-01-04 23:00:19 +08:00

39 lines
779 B
Lua

---@class BP_LaunchFloorSpawnPonit_C:AActor
---@field DefaultSceneRoot USceneComponent
---@field ResetTime float
---@field Layer int32
---@field Radius float
--Edit Below--
local BP_DisappearFloorSpawnPonit = {};
--[[
function BP_DisappearFloorSpawnPonit:ReceiveBeginPlay()
self.SuperClass.ReceiveBeginPlay(self);
end
--]]
--[[
function BP_DisappearFloorSpawnPonit:ReceiveTick(DeltaTime)
self.SuperClass.ReceiveTick(self, DeltaTime);
end
--]]
--[[
function BP_DisappearFloorSpawnPonit:ReceiveEndPlay()
self.SuperClass.ReceiveEndPlay(self);
end
--]]
--[[
function BP_DisappearFloorSpawnPonit:GetReplicatedProperties()
return
end
--]]
--[[
function BP_DisappearFloorSpawnPonit:GetAvailableServerRPCs()
return
end
--]]
return BP_DisappearFloorSpawnPonit;